From the Blood Frontier Team: Anthony Cord, Quinton Reeves, and Lee Salzman
We're looking for a new original weapon to include in Blood Frontier, and we're opening up to the public the ability to suggest the next big thing!
Rules All submissions must:
Be fully complete; provide a full idea only- include diagrams, mock-ups, and model concepts if possible
Be fully described; every single mechanic must be included- does it bounce, explode, drop, float
Be original works; weapons may not resemble another weapon or have a similar mechanic
Be either defined as a loadout, super, or distributed weapon; loadouts are what players will be able to select as their starting weapon, super weapons like the grenade, respawn more frequently but can't reload
Have a clear balance; you must define the speed, and maximum damage the weapon will do
After many months of development, and massive amounts of input from the public, we are proud to present you with the new release of Blood Frontier, v0.85 (Beta 2). This new version totally redefines and improves the game in many ways, creating a whole new style that makes it almost nothing like its predecessor.
We hope that you enjoy this new release, which contains more bug fixes, feature additions, and improvements, than I could ever list. The previous "Beta 1" package saw us gain a huge increase in contributors and players, which has in turn afforded us more resources to create a better polished Blood Frontier.
Video effects courtesy of Animoto: The end of all slideshows! Blood Frontier was kindly given an all access pass during their "Animoto for a Cause" promotion; thanks guys!
New improvements include:
Enhancements to the impulsing (double jump) system; sprint for more speed, run along walls, or kick off them.
Fun new secondary fire modes for all weapons; stick grenades to walls, or liquefy your enemies with a big blue ball of death.
New and improved maps from the community; enjoy a wider range of playing environments and settings.
Refined and increased HUD visibility; always know what's happening and what you're looking at.
More variables than ever; tailor gameplay to your tastes with more options than you could ever play with.
Story mode concept; take the precursor to coop campaigns out for a spin with bots or online.
Refinements and polish; gameplay flows easier, visual elements look better.
Special thanks go out to those who enjoyed the game enough to come and offer their help, you should all know that it is very much appreciated; without the advice and opinions you offer, Blood Frontier would not be nearly half as polished as it feels now. Be sure to pop by our chat and leave your own feedback!
Don't forget to spread the word, invite your friends, have fun, and maybe even donate a little to help us keep the project going. Without you we would not exist today.