Sunday, December 14, 2008

Status of Sandbox - December 2008

It has been extremely quiet on this blog, and I just thought I'd blab on for a bit on what I've been up to in sandbox, we're allowed to do that right? ;)

Since the last blog post, sandbox has gained a fair amount of smexy new stuff including Blendmaps, fixes to some very critical and old bugs, and highly improved stair physics, which are all imports from upstream cube 2.
On our end we've added several new textures from OpenFootage, I've made lots more myself, specially in those related to snow, the normalmaps for the OF ones and improvements to some of those in our last test release :)
We've also added.... SNOW!!!
needless to say eihrul was not happy with the code :P
We've also completely rewritten our skies menu, with recently imported floating point math functions being in use all over ;)

Last but not least, I've been working on a Side Scrolling Platformer module for sandbox
for those living in caves/basements for the majority of their lives, and don't know what SSP is, think of some of the older sonic/mario games.... but in 3D :P
I've been hard at work, but at the moment we feature...

  • full 360 degree camera movement

  • dumb monsters that do little more than fall, interact with entities and give/receive booboos

  • pickups, which are all defined in script

  • booboos by landing on something's head

  • jumppads with relative motion (ie, adds onto xy movement, doesn't replace)

  • cool little particle splashes when landing in water/lava

  • creatures flicker when hurt, phasing in and out 10 times a second



There's still a lot of work to do on Sandbox's SSP, but progress is coming along very nicely, I'm aiming to have it ready by 2.4.
As I already mentioned, there's still a lot to do; armour, weapons, projectiles, monster waypoint navigation, player axis switches, head butting boxes, monster inflicting damage or touch, event images, equipment icons, powerups, end level triggers are just naming the tip of the iceberg, and completely ignores all the art we're going to need

Now for a random screenshot from before monsters did anything!



I'm also going to see if I can get calimer to make the next release on christmas.
till then, if anyone wants to check it out, just download our SVN and run sandbox with -gssp, I'm also trying to pressure ZKAT into adding a few buttons for -g in the launcher, so using our SVN may be a bit inconvenient till he does.

~Hirato Kirata